As a team we had to present to a group of people every time are game was at a stage in it’s development, the first time we presented was at the development and initial planning stage. The second time was at the design and alpha stage of the game to see if we have got the overall idea of how the game should work and look like, the third time was to see if are game was at a good working stage with all mechanics working and all level boxed out and this stage was the beta stage. The fourth time we presented was to see if are game was working correctly before we finished editing for the final time to see if there was any problems of anything that needed to be change before building the final build of the game out.

So once we finished presenting for each of the presentations we then wrote the feedback down so we could refer back to it and to know what we need to do to make the game the best it could possibly be.

The first time we presented as a team to a group of people was with a PowerPoint of what we wanted are overall idea to be and in the PowerPoint it contained information on what are games is about, what the story of the games is, are storyboards, moodboards and playboards on the levels and mechanics we created. Also information about what are game could look like and what kind UI or menu and music we could use for the levels.

For the each of the other presentations we had to should how are actual game has developed and talk about what has improved or what we have added to the game to make it more improved.

First Presentation Feedback – Group 1 –

In the first presentation we all had to say at least something to the group of people who where giving us feedback, the point of this was to receive feedback on how well we have done or what need to be improved in are game for it to work.

The feedback we where given for the first time we presented are game idea was that we need to do was to think about making are game more relevant to the art movement that we where given and also to work as a team to get a clear understanding to know what exactly we want are game to look like and what is going on in the game.

After we presented for the first time we where then asked to do the PowerPoint again but with it more improved with the feedback we where given and we also had to film it with a camera, this is what the presentation looked like when it was filmed with a camera.

https://truropenwith-my.sharepoint.com/:v:/g/personal/kh162152_truro-penwith_ac_uk/EXuwAzfydxlBu8BlRDFUo-4BgIEiXTrehpBiqh7ed_cSOQ?e=lCx7no

Second Presentation Feedback – Group 1 –

The feedback we where given for the Alpha of are game was,

What was good about are game so far,

  • Music and menu screen is good
  • Environment is good
  • Good implementation of jump and slide
  • Good parallax movement and fix speed
  • Environment is also good

What needs to be improved about are game so far,

  • Work on speed
  • Fix speed
  • Fix speed
  • Jump need to be longer
  • Music needs to fit more with the art style – 60’s or 70’s music Jazz or Swig
  • Tin cans bigger
  • UI need to include images of collectable – cans
  • Don’t reset the timer or music when the character dies
  • Going over objects
  • Falling throw buildings
  • To fast the speed could build up
  • Jump to shallow could add extra jump height
  • Jump and slide need hits on how to use them
  • Could add controller support

Third Presentation Feedback – Group 2 –

The feedback we where given for the Beta of are game was,

What was good about are game so far,

  • Music persistent
  • Music not boring

What need to be improved about are game so far,

  • Jump to slow
  • Less 80’s change graffiti
  • Red obstacles need to be changed – could change them to Fans or Air conditioning units.
  • Slide for too long
  • Zoom the camera out
  • Going throw floor
  • Fix fans
  • Character going throw floor
  • Move kill boxes
  • Slow down character
  • Could add dust particles to the character when running

Fourth Presentation Feedback – Group 1 –

The feedback we where given for the Beta of are game was,

What was good about are game so far,

  • Good level design – I like the different assets in the game
  • The character animations are amazing
  • Like the level design
  • The animation work very well
  • The game has a very good art style
  • I like the parallax
  • Art design and music
  • Good music and animations
  • Well animated
  • So far it’s a good game the animations are smooth

What needs to be improved about are game so far,

  • Perhaps give a warning for the obstacles or zoom the camera out
  • Too fast with no warning on obstacles
  • Still thinks it’s a little too fast
  • The game is too fast, the objects you have to avoid appear the same time the player has to react
  • Slow down or adjust camera
  • Jump is too small needs more a definitive jump
  • Character does go through floor, one thing you could add is multiple paths or as your game has a lot of pits try adding different music and power ups maybe
  • too fast no warning
  • Speed not enough reaction time
  • Too fast needs more indication of hazards
  • Zoom camera out to see obstacles earlier so that the player can jump or slide over or under objects

Fifth Feedback Presentation – Group 1 –

The feedback we where given for the final presentation before we had to

Group 1 above was presented to the first years and Group 2 is to the FDA’s of who we presented to.