Subdivision support loops are loops around an object that can support or make an objects surface smoother.

We used turbo smooth as well to see how support loops would have an affect on the shape of the chess piece.

Swift loops are loops that are like the connect tool but instead of it connecting in only a certain place, you can use swift loops to add new edges around or across around an object.

The closer the swift loop is the sharper the edge the further away the swift loop is the more curved it will be.

To see what subdivision support loops do, we where given a simple chess piece that have sharp edges and with this chess piece we had to make sure that each of the sharp edges where smoothed off using the the method of subdivision support loops.

The simple chess piece that we where given looks like this when subdivision support loops where not used.

We where then shown how to get rid of the sharp edges on the top of the chess piece to make it smooth and nicely rounded, to do this we had to select the top edges by clicking on one of the edges on top and then going to the verts and selecting only one whilst holding control. This will select and ring around the whole top so we could then apply an inset.

Each smoothed off edge must have at least 3 control loops for each edge you want to be smooth.

Once the top of the chess piece was smoothed, this is what it looked like.

Once we where shown what to do I then chose to smooth the bottom of the chess piece to do this I had to add a swift loop to the top of the chess pieces feet, next I had to inset each one of the feet if I didn’t do this then the feet wouldn’t have square like smooth corner they would have been to rounded. This is what the feet should look like when it has been done properly.

The final part was the middle all I had to do for the middle was to add 3 support loops to give the effect of it being rounded. This is what it look like when I added all the control loops to the chess piece.

Final Renders of chess piece: